World Scientific
  • Search
  •   
Skip main navigation

Cookies Notification

We use cookies on this site to enhance your user experience. By continuing to browse the site, you consent to the use of our cookies. Learn More
×
Our website is made possible by displaying certain online content using javascript.
In order to view the full content, please disable your ad blocker or whitelist our website www.worldscientific.com.

System Upgrade on Tue, Oct 25th, 2022 at 2am (EDT)

Existing users will be able to log into the site and access content. However, E-commerce and registration of new users may not be available for up to 12 hours.
For online purchase, please visit us again. Contact us at [email protected] for any enquiries.
Special Issue on Artificial Intelligence in Music and Art; Guest Editors: B. Manaris and P. MachadoNo Access

EVOLUTION OF FRACTAL SHAPES FOR ARTISTS AND DESIGNERS

    https://doi.org/10.1142/S0218213006002850Cited by:16 (Source: Crossref)

    We analyse in this paper the way randomness is considered and used in ArtiE-Fract. ArtiE-Fract is an interactive software, that allows the user (artist or designer) to explore the space of fractal 2D shapes with help of an interactive genetic programming scheme. The basic components of ArtiE-Fract are first described, then we focus on its use by two artists, illustrated by samples of their works. These "real life" tests have led us to implement additional components in the software. It seems obvious for the people who use ArtiE-Fract that this system is a versatile tool for creation, especially regarding the specific use of controlled random components.

    References

    • P. J. Angeline, Evolving fractal movies, Genetic Programming 1996: Proceedings of the First Annual Conference, eds. John R. Kozaet al. (1996) pp. 503–511. Google Scholar
    • W.   Banzhaf , Handbook of Evolutionary Computation ( Oxford University Press , 1997 ) . Google Scholar
    • M. Barnsley and S. Demko, Proceedings of the Royal Society A 399, 243 (1985). CrossrefGoogle Scholar
    • M. F.   Barnsley , Fractals Everywhere ( Academic Press , N.Y. , 1988 ) . Google Scholar
    • J.   Chapuis and E.   Lutton , Artie-fract: Interactive evolution of fractals , 4th International Conference on Generative Art ( 2001 ) . Google Scholar
    • P. Colletet al., Genetic Programming and Evolvable Machines Journal 1(4), 339 (2000). CrossrefGoogle Scholar
    • K.   Daoudi , E.   Lutton and J.   Levy Vehel , Fractals in Engineering ( Montreal , 1994 ) . Google Scholar
    • B. Forte, F. Mendivil and E. R. Vrscay, SIAM Journal on Mathematical Analysis 29(4), 878 (1998). Crossref, Web of ScienceGoogle Scholar
    • D. A.   Goldberg , Genetic Algorithms in Search, Optimization, and Machine Learning ( Addison-Wesley Publishing Company, inc. , Reading, MA , 1989 ) . Google Scholar
    • J. Hutchinson, Indiana University Journal of Mathematics 30, 713 (1981). Crossref, Web of ScienceGoogle Scholar
    • A. E. Jacquin, Proc. of the IEEE 81(10), 1451 (1993). Crossref, Web of ScienceGoogle Scholar
    • S.   Kamohara , H.   Takagi and T.   Takeda , Control rule acquisition for an arm wrestling robot , IEEE Int. Conf. on System, Man and Cybernetics (SMC'97) ( 1997 ) . Google Scholar
    • B. B.   Mandelbrot , The Fractal Geometry Of Nature ( W.H. Freeman and company , 1977 ) . Google Scholar
    • N.   Monmarche et al. , Lecture Notes in Computer Science   1829 , Artificial Evolution, European Conference, AE 99, Dunkerque, France, November 1999, Selected papers ( 1999 ) ( Springer Verlag , 1999 ) . Google Scholar
    • R.   Poli and S.   Cagnoni , Genetic programming with user-driven selection: Experiments on the evolution of algorithms for image enhancement , 2nd Annual Conf. on Genetic Programming ( 1997 ) . Google Scholar
    • F.   Raynal et al. , Manipulation of non-linear ifs attractors using genetic programming , CEC99, Congress on Evolutionary Computation, July 6-9, Washington DC. USA ( 1999 ) ( 1999 ) . Google Scholar
    • S. Rooke. The evolutionary art of steven rooke. http://www.azstarnet.com/~srooke/ . Google Scholar
    • H. Rowley. Interactive mutation of IFS Fractals. http://www.cs.cmu.edu/~har/GeneticArt.html . Google Scholar
    • D. Saupe and R. Hamzaoui. A bibliography for fractal image compression, 1996 . Google Scholar
    • K. Sims, Computer Graphics 25(4), 319 (1991). CrossrefGoogle Scholar
    • H.   Takagi , Interactive evolutionary computation: System optimisation based on human subjective evaluation , IEEE Int. Conf. on Intelligent Engineering Systems (INES'98) ( 1998 ) . Google Scholar
    • H.   Takagi and M.   Ohsaki , Iec-based hearing aids fitting , IEEE Int. Conf. on System, Man and Cybernetics (SMC'99) ( 1999 ) . Google Scholar
    • S. J. P.   Todd and W.   Latham , Evolutionary Art and Computers ( Academic Press , 1992 ) . Google Scholar
    • J. Ventrella, Tweaks. http://www.ventrella.com/Tweaks/FractalStudio/index.html . Google Scholar
    • J.   Lévy Véhel and E.   Lutton (eds.) , Fractals in Engineering: New Trends in Theory and Applications ( Springer Verlag , 2005 ) . CrossrefGoogle Scholar
    • I. Yoshiaki, Interactive Evolution of Genetic Fractals. http://www.asahi-net.or.jp/~hq8y-ishm/gp.html, http://www.bekkoame.ne.jp/~ishmnn/gallery/gp-image2.html . Google Scholar
    • Some related web sites: http://www.genarts.com/karl, http://www.accad.ohio-state.edu/~mlewis/AED/Faces/, http://draves.org/flame/ . Google Scholar